City of Heroes:Commands

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Contents

Introduction to "Slash" Commands

So-called "slash" commands are text commands that can be entered into the chat window, and are named as such because they all begin with a forward slash ("/"). To get an up-to-date list of all slash commands, the /cmdlist command can be used.

There are a large number of commands, in several categories:


Control Commands

This section covers commands that are used for direct control of a character or the view of the screen. Everything you need to arrange your keyboard for mechanical game play and combat is in this section.


/assist 
Change your current target to the selected ally's target. (This command actually changes your target; to simply attack your ally's target, just attack with your ally selected.)
/autorun 
Toggles autorun
/backward 
Move backwards
/camdist 
Sets the distance in feet that the third person camera pulls back behind the player
/camdistadjust 
Adjusts the camera distance relative to the current camera distance. Reads mousewheel for input.
/camreset 
Resets the camera to a set distance behind the player. Also cancels any camera rotation, but not look up or down.
/camrotate 
Camrotate is bound to the PageUp key to allow controlled camera rotation around the player. This command should not be invoked through the console.
/cc, /costume_change 
Costume change
/down 
Move down (if flying)
/follow 
Set follow mode, 1 = follow selected target, 0 = stop following
/forward 
Move forward
/forward_mouse 
Move forward. Enable autorun after two seconds
/inspexec_name 
Activate an inspiration by name
A common trick with his command is to chain a list of inspirations to use, in reverse order of preference, e.g.
  • /bind f1 "inspexec_name Resurgence$$inspexec_name Dramatic Improvement$$inspexec_name Respite"
will activate a Respite if you have one, and if you don't will use a Dramatic Improvement, and if you have neither a Respite nor a Dramatic Improvement, will try to use a Resurgence.
/inspexec_slot, /inspirationslot 
Activate an inspiration slot in the first row
/inspexec_tray 
Activate an inspiration slot in the given row and column
/left 
Strafe left
/lookup 
Pitch camera up
/lookdown 
Pitch camera down
/mouse_invert 
Invert meaning of the Y mouse axis for mouse look
/mouse_look 
Command key for mouse look
/mouse_speed 
Scale factor for mouse look
/nojumprepeat 
Disable jump auto-repeat
/nop 
Does nothing (useful for macros and keybinds, to clear a key)
/petselect 
Select pet by numeric index (0, 1, 2 and so on)
/petselectname 
Select pet by name (Use with caution, not all pets have unique names. Will select last with that name)
/powexec_abort 
Cancels the auto-attack power and the queued power.
/powexec_altslot 
Executes the given power slot from the alternate tray.
/powexec_alt2slot 
Executes the given power slot from the second alternate tray.
/powexec_auto 
Sets the auto-attack power to given named power (or blank to shut it off, or toggles if it's on already).
/powexec_name 
Executes a power with the given name.
/powexec_slot 
Executes the given power slot from the current tray.
/powexec_toggleoff 
Will toggle off the specified power, if it is on.
/powexec_toggleon 
Will toggle on the specified power, if it is off.
/powexec_tray 
Executes a power in the given tray and slot.
/powexec_unqueue 
Cancels the queued power. (but not the auto-attack power)
/release_pets 
Release your current pets (This will work with ANY pets, including those that cannot be buffed or healed, such as Phantom Army. However, it does not work with Voltaic Sentinel, so apparently some dropped "weapons" are not considered pets. Once released, you have to wait for the power to recharge, so use with caution)
/right 
Strafe right
/speed_turn 
Set the number of degrees for rotateleft/right
/target_custom_far 
Targets the furthest match (see target_custom_near)
/target_custom_near 
Targets the nearest match of the given keywords
  • enemy - hostile enemies
  • friend - friendlies, including pets
  • defeated - 0 HP targets
  • alive - living targets
  • mypet - include only your pets
  • notmypet - exclude your pets
  • base - include only passive base items
  • notbase - exclude passive base items
  • teammate - include only teammates
  • notteammate - exclude teammates
Multiple keywords can be used. For example, a common bind for Warshades to find bodies could be:
  • /bind control+b "target_custom_near defeated enemy"
/target_custom_next 
Cycles through matching targets in near to far order (see target_custom_near)
/target_custom_prev 
Cycles through matching targets in far to near order (see target_custom_near)
/target_enemy_far 
Targets the furthest enemy
/target_enemy_near 
Targets the nearest enemy
/target_enemy_next 
Cycles through visible targetable enemies in near to far order
/target_enemy_prev 
Cycles through visible targetable enemies in far to near order
/target_friend_far 
Targets the furthest friend
/target_friend_near 
Targets the nearest friend
/target_friend_next 
Cycles through visible targetable friends in near to far order
/target_friend_prev 
Cycles through visible targetable friends in far to near order
/team_select 
Select Team member (by location in team)
/toggle_enemy 
Cycles through targetable enemies
/toggle_enemy_near 
Cycles through targetable enemies (in reverse)
/toggle_enemy_prev 
Cycles through targetable enemies (in reverse)
/turnleft 
Rotate left a fixed number of degrees
/turnright 
Rotate right a fixed number of degrees
/unselect 
Unselects currently selected thing
/up 
Jump or fly up
/zoomin 
Zoom camera in
/zoomout 
Zoom camera out


User Interface Commands

These commands control the user interface, and allow the user to change the way the screen is laid out to fit his personal style. The commands to actually set up and load keybinds are also in this category.

/alttray 
Toggle the secondary tray while a key is being pressed. (for keybinds)
/alt2tray 
Toggle the terciary tray while a key is being pressed. (for keybinds)
/alttraysticky 
Toggle the secondary tray
/bind 
Binds a key to a command - 'bind k ++forward' will set k to toggle running forward.
/bind_load 
Reads a list of keybinds from <INSTALLDIR>/keybinds.txt. Use this to load a bind set you saved with /bind_save.
/bind_load_file 
Reads a list of keybinds from a file. Note you can combine keybinds by loading more than one file, and even change keybinds, by clever use of this feature.
/bind_save 
Saves all keybinds to <INSTALLDIR>/keybinds.txt. Use this to save a bind set you want to copy to another character.
/bind_save_file 
Saves all keybinds to specified file.
/buffs 
Toggle team buff display
/canlook 
Whether the player can use the mouse to look around
/chat 
Toggles the chat window
/contextmenu 
Activate an context menu slot
/copychat 
Copy the entire chat history from specified chat Tab into the clipboard.
/cmdlist 
Prints out all commands available
/ctm, /clicktomove 
Enables click-to-move
/ctm_toggle 
Click-to-move toggle
/demostop 
Stops demo record/play
/dialog_yes 
Answer OK, Yes, or Accept to current dialog
/dialog_no 
Answer OK, No, or Cancel to current dialog
/dialog_answer 
Answer dialog with button matching provided text
/e3screenshot 
Enable special E3 2004 screenshot mode
/first, /third 
Toggle between first and third person
/getpos, /loc 
Get current position
/goto_tray 
Go to specified tray number
/goto_tray_alt 
Go to specified tray number in the secondary tray
/goto_tray_alt2 
Go to specified tray number in the tertiary tray
/goto_trays_tray 
Go to specified tray number in the specified tray (0-2)
/hideprimarychat 
Hide/Unhide primary chat window text messages
/info 
Opens the info window for the current target (yourself if you have no target)
/info_tab 
Opens the specified tab of the info window for the current target (yourself if you have no target)
/info_self 
Opens the info window for yourself
/info_tab_self 
Opens the specified tab of the info window for yourself
/kiosk 
Pop up the kiosk info for the nearest kiosk. (Assuming you're close enough.)
/loc, /getpos 
Get current position
/localtime 
Prints local time (on your computer)
/logchat 
Toggle chat logging
/macro 
Add a macro to first empty slot
/macroslot 
Add a macro to provided slot
/manage 
Go to the enhancement management screen
/map 
Toggles the map window
/menu 
Toggles the Menu
/nav 
Toggles the navigation window
/newspaper 
Open up the newspaper.
This is not the emote, but the CoV newspaper. It can be accessed by heroes, but merely says that they need to visit their Broker, which heroes do not yet have.
/next_tray 
Go to next tray
/next_tray_alt 
Go to next secondary tray
/next_tray_alt2 
Go to next tertiary tray
/next_trays_tray 
Go to next trays tray slot. (Specify tray, 0-2, to go to next tray)
/popmenu 
Pops up the named menu at the current mouse location
/powers 
Toggles the power inventory
/prev_tray 
Go to previous tray
/prev_tray_alt 
Go to previous secondary tray
/prev_tray_alt2 
Go to previous tertiary tray
/prev_trays_tray 
Go to previous trays tray slot. (Specify tray, 0-2, to go to previous tray)
/quickchat 
Pops up the quickchat menu
/quit 
Quits game
/release 
Activate medicom unit for emergency medical transport
/respec 
Go to respec screen if you recieved a free holiday respec
/screenshot 
Save a .jpg format screenshot
/screenshottitle 
Save a .jpg format screenshot with the given title
/screenshottga 
Save a .tga format screenshot
/screenshotui 
Enables or disables the UI for screenshots (1=ui on, 0=ui off)
/servertime 
Get the current server time
/show, /window_show 
Forces the given window to be shown
/tabtoggle 
Make the previously active chat tab the new active tab. Used to flip between two tabs
/tabnext 
Cycle forward through all chat tabs in indicated chat window (0-4)
/tabprev 
Cycle backward through all chat tabs in indicated chat window (0-4)
/tabglobalnext 
Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabglobalprev 
Cycle backward through all chat tabs in all windows. Will open the corresponding chat window if necessary.
/tabselect 
Select the given chat tab. Will open the corresponding chat window if necessary.
/target 
Toggles the target window
/third 
Toggles between first and third person camera (Synonym: first)
/toggle 
Show a window if hidden, hide a window if shown. (Synonym: window_toggle)
/tray 
Toggles the tray window
/tray_sticky 
Toggles the sticky state of the specified tray. (First argument is the tray, 1 or 2, second is 1 for showing, 0 for not)
/tray2_sticky 
Toggles the sticky state of the alt2 tray.
/whereami 
Tells name of the shard/map you are on
/window_color 
Changes the window colors
/window_hide 
Forces the given window to be hidden.
/window_resetall 
Resets all window locations, sizes, and visibility to their defaults.
/window_scale 
Change a single window scale
/window_show, /show 
Forces the given window to be shown.
/window_toggle, /toggle 
Show a window if hidden, hide a window if shown.
/windowcolor 
Changes the window colors


Chat Commands

These commands control the chat interface, as well as the bug reporting and GM petitioning system.

/afk 
Marks the player as Away From Keyboard by means of a grey bubble over the head with the text "AFK". If a message is specified as an argument, it will replace the AFK text with whatever is provided. AFK is canceled by moving in any direction.
/ac, /arena 
Send message to Arena channel
/auction, /req, /request, /sell 
Send message to request channel
/autoreply 
Start a reply for client
/b, /broadcast, /y, /yell 
Send message to entire map
/beginchat, /startchat 
Starts chat-entry mode with given string
/bug 
Report a bug, allowing a title and short description to be entered. Behind the scenes, the current server, character, map, and physical location will also be provided to the developers, with this command, though not with /petition.
/c, /coalition 
Send message to the coalition channel
/chan_create 
Create a new chat channel
/chan_desc 
Set's the channel's description
/chan_invite 
Invite a player or chat handle to a chat channel (Synonym: ginvite)
/chan_invite_gf 
Invite your entire global friends list to a chat channel
/chan_invite_sg 
Invite your entire supergroup to a chat channel. Only leaders can use this command. You must specify minimum rank (0-4)
/chan_invite_team 
Invite your entire team or task force to a chat channel
/chan_join 
Join an existing chat channel
/chan_leave 
Leave a chat channel
/chan_user_mode 
Sets user permissions for specified user on channel. You must have operator status to set permissions. (-join will kick the specified user)
/chan_mode 
Changes the default access rights for a new user who joins the channel. If you set -join, no one can join.
/chan_members 
List all members of channel
/chan_motd 
Sets the channel's Message of the Day, which is sent to everyone that joins the channel.
/chan_send 
Send message to chat channel. You must be in the channel and have send priviledges. (Synonym: send)
/change_handle 
Change your global user name, if allowed
/chat_cycle 
Cycles between the channels in chat
/chatoptions 
Toggles chat options for specified window (0-4)
/chat_set 
Selects the given channel. (Type the first letter or name of the channel, broadcast, team, etc)
/e, /em, /emote, /me 
Emotes a text string. See the Emotes section, below for emote animations.
/emaildelete <message #>
Delete the specified e-mail message
/emailheaders 
Request email headers
/emailread <message #>
Display the specified e-mail message
/emailsend 
Send message <player names> <subject> <body>
/estrange, /unfriend 
Remove player from friend list
/f 
Talk to friends channel
/fl, /friendlist 
Display server friends list
/friend 
Add player to server friends list
/g, /group, /team 
Send message to the team channel
/gfriend 
Add a player to your global friends list
/gfriends 
Display all members of your global friends list
/ghide 
Make yourself invisible to your global friends
/gignore 
Adds a player to your global chat ignore list
/gignoring 
Lists all players in your global chat ignore list
/ginvite 
Invite a player or chat handle to a chat channel (Synonym: chan_invite)
/ginvite_sg 
Invite your entire supergroup to a chat channel. Only leaders can use this command. You must specify minimum rank (0-4)
/gunfriend 
Remove a player from your global friends list
/gunhide 
Make yourself visible to your global friends
/gunignore 
Remove a player from your global chat ignore list
/hide 
Hide your character on search lists and SG displays
/ignore 
Ignore character
/ignorelist 
Displays a list of ignored users
/l, /local 
Send message to your area
/myhandle 
Display your global chat handle
/p, /private, /t, /tell, /whisper 
Send a message to a specified character
The format requires a comma and a space after the character name, e.g.
  • /tell SomeHero, This is what I want you to know...
/petition 
Add user petition (stuck, cheated, etc.) to the database
Note that only the "stuck" category will receive an in-game GM response (with an expected wait time of 10-15 minutes or so).
/r, /reply 
Reply to last received private message
/req, /request, /sell, /auction 
Send message to request channel
/s, /say 
Sends the given text on the current chat channel.
/sell, /auction, /req, /request 
Send message to request channel
/send, /chan_send 
Send message to chat channel. You must be in the channel and have send priviledges.
/sg, /supergroup 
Send message to super group channel
/slashchat 
Starts chat-entry mode with slash
/startchat, /beginchat 
Starts chat-entry mode
/t, /tell, /p, /private, /whisper 
Send a message to a specified character
The format requires a comma and a space after the character name, e.g.
  • /tell SomeHero, This is what I want you to know...
/team, /g, /group 
Send message to the team channel
/unfriend, /estrange 
Remove player from friend list
/unhide 
Stop hiding the character from search and SG displays
/unignore 
Unignore character
/watching 
Lists all channels that you belong to
/whisper, /p, /t, /private 
Send a message to a specified character
The format requires a comma and a space after the character name, e.g.
  • /tell SomeHero, This is what I want you to know...
/y, /yell, /b, /broadcast 
Send message to entire map


Team Commands

These commands are used to set up and manage teams. They include commands for searching for teammates or setting up Arena battles:

/ai, /arenainvite 
Invite character to join your Arena event
/comment 
Set search comment
/ex, /exemplar, /rsk 
Invite a character to be your exemplar (for heroes)
/findmember, /sea, /search 
Open up the character search window
/getarenastats 
Display your arena stats
/get_comment 
Display your current search comment
/i, /invite 
Invite a character to join your team (you must be the team leader or not on a team)
/k, /kick 
Kick a character from your team (you must be the team leader)
/leaveteam 
Leave your current team
/lfg 
Toggle looking for group status
/lfgset 
Set looking for group status
/lk, /lackey 
Invite a character to be your lackey (for villains)
/mal, /malefactor 
Invite a character to be your malefactor (for villains)
/ml, /makeleader 
Change the team leader
/rsk, /exemplar 
Invite character to be your exemplar (reverse sidekick)
/sea, /search, /findmember 
Open up the character search window
/sidekick_accept 
Accept an invitation to be a sidekick
/sidekick_decline 
Decline an invitation to be a sidekick
/sk, /sidekick 
Invite player to be your sidekick (for heroes)
/team, /g, /group 
Send message to the team channel
/team_accept 
Receives a team accept
/team_decline 
Receives a team decline
/trade 
Invite player to trade
/trade_accept 
Accepts an invitation to trade
/trade_decline 
Declines an invitation to trade
/unex, /unexemplar, /unrsk 
No longer be an aspirant/exemplar
/unlk, /unlackey 
No longer be a lackey (or his mentor)
/unmal, /unmalefactor 
No longer be a malefactor
/unsk, /unsidekick 
No longer mentor (or be a sidekick)
/who 
Get info on named character
/whoall 
Display all unhidden characters in the zone


Supergroup Commands

These commands are specifically used for managing supergroups and coalitions.

/ci, /coalition_invite 
Invite player's supergroup to join coalition
/coalition_cancel 
Cancel coalition with a supergroup
/coalition_mintalkrank 
Set the minimum rank of members of a coalition Supergroup who your Supergroup can hear.
/coalition_nosend 
Stop your Supergroup from sending coalition chat to an ally Supergroup.
/coalition_sg_mintalkrank 
Set the minimum rank of members of your Supergroup who can use coalition chat.
/demote 
Demote supergroup member one rank
/namecaptain 
Renames the captain supergroup rank
/namecommander 
Renames the commander supergroup rank
/nameenforcer 
Renames the enforcer villaingroup rank
/nameflunky 
Renames the flunky villaingroup rank
/nameleader 
Renames the leader supergroup rank
/namelieutenant 
Renames the lieutenant supergroup rank
/namemember 
Renames the member supergroup rank
/nameoverlord 
Renames the overlord villaingroup rank
/nameringleader 
Renames the ringleader villaingroup rank
/nametaskmaster 
Renames the taskmaster supergroup rank
/promote 
Promote supergroup member one rank
/raid_invite 
Invite player's supergroup to an instant raid. (Synonym: sgraid_invite)
/sg_accept 
Receives a supergroup accept
/sg_decline 
Receives a supergroup decline
/sgi, /sginvite 
Invite player to join supergroup
/sgk, /sgkick 
Kick player from join supergroup
/sgleave 
Leave your current supergroup
/sgmode 
Toggle supergroup mode
/sgmodeset 
Set supergroup mode
/sgraid_invite 
Invite player's supergroup to an instant raid. (Synonym: raid_invite)
/sgraid_window 
Set your supergroup raid window <daybits> <hour>
/sgsetdemotetimeout 
Sets supergroup Demote Timeout
/sgsetdescription 
Sets supergroup description
/sgsetmotd 
Sets supergroup “Message of the Day”
/sgsetmotto 
Sets supergroup motto
/sgstats 
Display supergroup info in chat window


Pet Commands

These commands have been defined specifically for Masterminds to control their pets. They do not work with any other type of pets, although any archetype can use the /release_pets and /petselect commands. (So they are also listed in the Character Commands above)

Stances are "aggressive", "defensive" and "passive". Actions are "attack", "goto", "follow", "stay" and "dismiss". Commands that require a pet name, stance, action, or power name will take any unique portion of the name, thus you could use "at" instead of "attack". If you use a portion of a pet name that is not unique (for instance, "zombie" if your zombies are named "zombie 1" and "zombie 2") it will command both of them. If you name your pets, however, you can use the /petcom_pow command to command all those of a given type.


/clear_petnames 
Clear the names of all your named pets
/petcom 
Set the stance or action of current pet (you can set both a stance and an action, or either)
/petcom_all 
Set the stance or action of all pets
/petcom_name 
Set the stance or action of a specific pet (specified by name)
/petcom_pow 
Set the stance or action of all pets cast by the given power
/petsay 
Make your current pet say something or emote (Emotes must be enclosed in brackets, as in "<em cower>". You may include both a statement and an emote in the same command)
/petsay_all 
Make all pets say something or emote
/petsay_name 
Make the named pet say something or emote
/petsay_pow 
Make all pets created by the given power say something or emote
/petselect 
Select pet (by numeric value, 0, 1, 2 and so on)
/petselectname 
Select pet (by name or part of name)
/petrename 
Rename your current pet
/petrename_name 
Rename the named pet
/release_pets 
Release your current pets (This will work with the "pets" in Traps and Dark Miasma, as well as the Necromancer's Ghosts. Once released, you have to wait for the power to recharge, so use with caution)
/show_petnames 
Displays the names of all your named pets
/petoptions 
Displays pet options context menu. Do NOT issue this command with any other Archetype but Mastermind. As of the latest release, it will crash the program. (Possibly only in CoH)


Emotes

There are a number of emotes that have been defined for City of Heroes, most of which are not documented in the manual. Note that if you type anything as an emote that is not in this list (for instance, /emote thinks) you will see "thinks" in a thought balloon, and in the chat window as "So-and-so thinks". In this way you can emote just about anything.

Case does not matter, so you can type /emote yes or /emote Yes. Many emotes are continuous, in order to cancel them, just move. Note that afk and newspaper are also commands. As an emote, afk simply is the same as the newspaper, it does not make you go afk. The /newspaper command, however, is completely unrelated to its emote.


afk 
You pull out a newspaper and begin reading it. (same as newspaper)
afraid 
Cowers in fear, as if effected by a Fear power. (same as cower, fear, scared)
akimbo 
Stands with hands on hips. This is part of the "idle" animation.
angry 
Glowers menacingly, with hands on hips.
assumepositionwall 
Leans forward with hands out as if leaning against a wall, about to be frisked. You should be facing a wall for best effect, although it could be used as if you were trying to stop a train or the like. :)
atease 
Stands with hands behind back, in a military "at ease" pose.
attack 
Points straight ahead. (same as point)
batsmash 
Pulls out a bat and begins smashing a target, similar to the animation NPCs use. The bat is swung downward, so could be targetted on an object of varying height. Also useful for Masterminds.
batsmashreact 
Similar to the cower animation, but crouches on the floor as well. Although it could be used alone, the victim flinches at times appropriate to the batsmash animation.
beatchest 
Beats chest as if enraged, similar to the "Tough" power animation. With "roar" sound effect. (not the same as roar)
biglaugh 
Puts up hands while laughing, in a "stop, I can't stand it!" kind of gesture. (same as laugh2)
bigwave 
Waves your arm over your head. (same as overhere)
bb, boombox 
Brings out a boombox and begins dancing. There are several music selections, each beginning with bb.
bow 
Bows, with palms together.
bowdown 
Puts out a hand in a "bow before me" gesture, then lowers the hand and looks down.
burp 
Burps, with appropriate sound effect. Use sparingly, or people will /ignore you. :D
buzzoff 
Makes a dismissive gesture with one hand. (same as goaway)
champion 
Does a clasped hands "victory" animation. (Same as winner)
cheer 
Either does the start of the "wavefist" animation, or does an "egging on" type of animation with the fists being waved close to the body. Calling it repeatly will alternate the animation.
clap 
Claps your hands. Has a sound effect, so should be used sparingly.
coin, cointoss 
Tosses a coin. After the animation, the coin appears over your head to indicate the result. Heads shows a picture of Statesman, tails is the Atlas Park statue.
cower 
Cowers in fear, as if effected by a Fear power. (same as fear, scared, afraid)
crossarms 
Crosses arms in front of you. (Part of the "idle" animation)
curseyou 
Similar to frustration, but raises only one hand. Gesture is to the sky, not a target. (same as noooo)
dance 
A considerably more "wacky" dance than the one done with boombox.
dice 
Throws a dice. After the animation, the dice will appear over your head to indicate what you rolled. (Note that due to the random number generator you might roll the same thing several times in a row)
disagree 
Similar to dontattack, but much longer and more vehement in its refusal.
dontattack 
Waves arms in a refusal sort of way. (same as no)
drat 
Clenches fists, then stomps foot in a gesture of extreme displeasure.
dropboombox 
Same as boombox.
drumdance 
Does a sort of rain dance.
explain 
A long animation in which you use gestures to try and calm the other person down and explain both sides of the situation.
elaugh, evillaugh 
Melodramatic, villainous version of a laugh. (same as muahahaha)
elegantbow, fancybow 
Similar to bow, but much more "proper" and high class.
fear 
Cowers in fear, as if effected by a Fear power. (same as cower, scared, afraid)
flashlight 
Pulls out an extremely large flashlight and looks around. The flashlight will alternately be pointing up and down, and subsequent calls will toggle it. Note that the flashlight will not emit light unless your system is capable of handling Bloom and other lighting effects.
flex, flex1, flex2, flex3, flexa, flexb, flexc 
Various bodybuilder flex animations.
flipcoin 
Same as coin or cointoss.
frustrated 
Similar to curseyou, but raises both fists and shakes them in frustration.
goaway 
Makes a dismissive gesture with one hand. (same as buzzoff)
grief 
Cries out and falls to the ground. Useful for making a big scene over a fallen comrade.
hand 
Similar to goaway, but holds out the hand palm out instead of waving it. The "talk to the hand" gesture. (same as talktohand)
handsup 
Raises hands in a give up pose, sometimes dropping to knees as well. Calling it repeatedly will alternate the animation. (same as surrender)
hi 
A short wave in front of your body. (same as wave)
holdtorch 
Pulls out a lit torch and holds it up. Unlike flashlight, this emote produces light on all systems.
huh 
Shrugs shoulders. (same as shrug)
jumpingjacks 
Does Jumping Jacks.
kata 
Does a martial arts kata. (same as martialarts)
kneel 
Kneels, on both knees, not just one as in the Rest animation.
laptop 
Pulls out a laptop computer and puts it on a table (also summoned by the animation) and begins working on it.
laugh 
Laughs.
laugh2, laughtoo 
Different laugh, with a hand gesture like "stop, I can't stand it!". (same as biglaugh)
lecture 
A long animation in which you talk at length about something very important, with appropriate gestures.
ledgesit 
Sits with legs hanging over the edge of whatever is being sat on. Not intended for use with solid floors, but on pipes or ledges where the legs can be seen hanging down. Can be used to sit on benches and chairs, if you stand on them first, although the animation of looking down may not fit.
lotus 
Sits in the lotus position on the ground and meditates. (Same as yoga)
martialarts 
Does a martial arts kata. (same as kata)
militarysalute 
The "proper" military salute, with feet together and very precise motion.
muahahaha 
Melodramatic, villainous version of a laugh. (same as evillaugh)
newspaper 
You pull out a newspaper and begin reading it. (Very useful with /afk, you can set it to a keybind with "emote newspaper$$afk")
no 
Waves arms in a refusal sort of way. (same as dontattack)
nod 
Nods, with hands on hips. Note this is not the same as "yes".
noooo 
Similar to frustration, but raises only one hand. Gesture is to the sky, not a target. (same as curseyou)
overhere 
Waves your arm over your head. (same as bigwave)
panhandle 
Pulls out a tin cup and begins to beg. Possibly useful for people begging for Influence. :D
peerin 
Put hands around eyes to shield them and looks intently at something. It seems to be designed for looking in windows, as you look straight ahead and not up or down. You may be able to appear to be looking at a display case or other object, however, if the case is very tall, or your character is short.
point 
Points straight ahead. (same as attack)
praise 
Falls to knees and begins to bow. (Usually towards something or someone)
protest 
Holds up a protest sign.
raisehand 
Raises your hand and leaves it there. (same as stop)
research 
Pulls out a book, and begins lecturing in a preaching sort of fashion.
researchlow 
Same as research, but kneels on the ground. Looks a bit more like the character is studying something on a wall and comparing it to a book.
roar 
Lets out a roar, with appropriate sound effect. Use with caution. :D The gesture is an animal-like clawing at the air.
rock, paper, scissors 
Often used to select which teammate will go scout around or the like. The animation is always the same, followed by the item, rock, paper or scissors, appearing above the character's head.
rolldice 
Same as dice.
rooting 
Does an "arm pumping" cheer with the arm raised and going in circles. Then calls out with hands around mouth, and ends with the clap animation, with sound. (same as wavefist)
salute 
Salutes, military style, but with legs apart and somewhat sloppy.
scared 
Cowers in fear, as if effected by a Fear power. (same as cower, fear, afraid)
score 
Holds up a card with the specified score on it. Must be followed with a number, as in "score1" or "score10".
shrug 
Shrugs shoulders. (same as huh)
shucks 
Less vehement than drat, makes a sort of snaps fingers gesture, "just missed it".
sit 
Sits on the ground, with arms folded over knees.
slap 
Open handed slap, complete with sound effect. Useful for Masterminds bullying their pets.
slapreact 
Flinches back as if slapped, then stands stunned. Useful in combination with slap, Masterminds can use petsay to make their pets respond accordingly.
slash, slashthroat 
Makes a slashing motion across the throat.
smack 
A backhand slap.
smackyou 
Raises a hand as if to do the smack gesture, but only threatens to. (same as threathand)
sorry 
Bows, with hands folded. (same as bow)
stop 
Raises your hand and leaves it there. (same as raisehand)
surrender 
Raises hands in a give up pose, sometimes dropping to knees as well. Calling it repeatedly will alternate the animation. (same as handsup)
talktohand 
Similar to goaway, but holds out the hand palm out instead of waving it. The "talk to the hand" gesture. (same as hand)
tarzan 
Gives out a tarzan yell. Probably with sound effect.
taunt, taunt1, taunt2, taunta, tauntb 
Does a taunt, with sound effect. Taunt and taunt1 are identical to the Taunt power, taunt2 is more of a "come on" gesture with both hands.
thanks, thankyou 
Holds out hand, as if to shake hands.
thewave 
Does "the wave".
villainlaugh, villainouslaugh 
Same as evillaugh.
threathand 
Raises a hand as if to do the smack gesture, but only threatens to. (same as smackyou)
thumbsup 
Holds out your hand with your thumb up. (same as yes)
victory 
Raises arms in victory, then repeats the gesture to the right and left, as if showing off for an audience.
walllean 
Leans against a wall with hands in pockets. May take some doing to correctly position yourself in front of a wall before using the emote. You move slightly backwards in the lean.
wave 
A short wave in front of your body. (same as hi)
wavefist 
Does an "arm pumping" cheer with the arm raised and going in circles. Then calls out with hands around mouth, and ends with the clap animation, with sound. (same as rooting)
welcome 
Extends both arms in a welcoming gesture.
yourewelcome 
Holds one hand close to chest, then extends it with open palm, similar to "thanks".
what 
Shrugs shoulders. (same as shrug and huh)
whistle 
Whistles. (used for the HELP! animation) This makes a loud noise, so don't overdo it.
wings 
Puts hands on hips. (same as akimbo)
winner 
More subtle than victory, does a "clasped hands" animation, again gesturing to an imaginary audience. (same as champion)
yata, yatayata 
Looks in one direction as if talking to someone, and makes a "flapping mouth" gesture with a hand.
yes 
Holds out your hand with your thumb up. (same as thumbsup)
yoga 
Sits in the lotus position on the ground and meditates. (same as lotus)


Graphics Commands

These commands change the graphics capabilities of the game. This commands should not normally be used, as they are primarily intended for debugging, and can make the game impossible to play, or have other side effects. Thus, I'm putting them in a section of their own.

/autoperf

   Automatically change detail level for performance 

/bloomWeight

   Sets bloom scale, valid values 0.0-2.0 

/bloomScale

   Sets bloom blur size, valid values 2 or 4 

/compatibleCursors

   Enables use of basic Windows mouse cursors instead of graphical cursors (command line option) 

/cursorcache

   Enable cursor cache for smoother cursor changes 

/disable2D

   Disables 2D sprite drawing (turns off the UI)

/dofWeight

   Sets DOF scale, valid values 0.0-2.0 

/fsaa

   Sets the amount of full screen antialiasing 

/fullscreen

   Sets video mode to fullscreen 

/lightmapLODscale

   Set the lightmap LOD scale 

/maxfps

   Lists max frames per second 

/maxInactiveFps

   Lists max frames per second when the game is not in the foreground 

/maximize

   Maximizes window 

/netgraph

   Displays networks connection information 

/noSunFlare

   Disables sun flare for performance debugging 

/profiler_record

   Record client profiler information to specified file 

/profiler_stop

   Stop recording profiler information 

/reloadgfx

   Unloads all textures (causing them to be reloaded dynamically) 

/renderScaleX

   Changes the horizontal scale at which the 3D world is rendered relative to your screen size 

/renderScaleY

   Changes the vertical scale at which the 3D world is rendered relative to your screen size 

/renderScale

   Changes the scale at which the 3D world is rendered relative to your screen size 

/renderSize

   Changes the size at which the 3D world is rendered 

/renderScaleFilter

   Changes method of filtering used in renderscaling 

/screen

   Sets X and Y screen dimensions. Should be constrained to 640x480, 1024x768, etc. 

/showfps

   Show current frame rate (1=on, 0=off) 

/shaderDetail

   Changes the shader detail level 

/shadowvol

   Controls whether shadow volumes are drawn 

/ss

   Controls whether simple shadows are drawn 

/stopinactivedisplay

   Stops rendering when the game is not the foreground application 

/stuck

   Try to get player unstuck 

/texAniso

   Sets the amount of anisotropic filtering to use, reloads textures 

/texwordeditor

   Edit the text layout for translatable textures 

/useDOF

   Use Depth of Field effects if available 

/useFP

   Use floating point render target for HDR lighting effects if available 

/useHDR

   Use HDR lighting effects (Bloom/tonemapping) if available 

/useLightmaps

   Use lightmaps if available 

/useRenderScale

   Enables/Disables render scaling feature 

/useWater

   Use fancy water effects if available 

/vis_scale

   Controls world detail. 1.0 = default


Credits

Much of the information on this page was taken from [http://phan.org/coh/index.htm The Crime Fighters' City Of Heroes page].

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