Neverwinter Nights 2
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Character Builds
- Arcane Trickster 10/Wizard 6/Rogue 3/Pale Master 1 - Covers all the necessary rogue skills while still being able to cast 9th level spells
- Bard 10/Duelist 10 - Hasted Dex build with lingering damage reduction.
- Cleric 20 - Clerics multiclass very badly in NWN2. Human, Elf or Dwarf recommended.
- Cleric 16/Warpriest 4 - Four attacks per round, but with a cost. Needs Gold Dwarf.
- Druid 16/Warpriest 4 - Avoids shapeshifting much
- Druid 18/Monk 2 - Needs testing to see if Flurry works shapeshifted.
- Duelist 10/Bard 10 - See Bard 10/Duelist 10
- Duelist 10/Sorcerer 6/Red Dragon Disciple 4
- Dwarven Defender 10/Fighter 6/Paladin 3/Weaponmaster 1 - Hideous amounts of damage resistance stacked with Adamantine armor
- Eldritch Knight 10/Sorcerer 9/Pale Master 1 - Lose only one caster level and gain HP, AC, and BAB.
- Eldritch Knight 10/Wizard 8/Fighter 2 - 3 attacks per round and 9th level spells
- Monk 16/Divine Champion 4 - One more attack/round than a pure monk, Fort +4, Ref +1, 2 extra feats, loses empty body and 10/magic DR
- Monk 16/Duelist 4 - One more attack/round than a pure monk, +1 AC, reflex 5 higher, short duration self-haste, loses empty body and 10/magic DR
- Monk 16/Dwarven Defender 4 - One more attack/round than a pure monk, +1 AC, keeps Dex flat-footed, fort/will 2 higher, reflex 1 lower, loses concealment/DR
- Monk 16/Fighter 4 - One more attack/round than a pure monk, 3 extra feats, -1 AC, reflex 1 lower, loses concealment/DR, can intimidate
- Monk 20 - Gets 4 more SR than the hybrids, 2xday 50% concealment, 10/magic DR, but one less attack per round
- Ranger 17/Assassin 2/Rogue 1 - Continuous sensing, hiding, 7 attacks per round with Death Attack.
- Ranger 17/Monk 2/Rogue 1 - Continuous sensing, hiding, and 8 attacks per round unhasted.
- Red Dragon Disciple 10/Bard 9/Fighter 1 - Two-handed fighting with incredibly high strength and 5 points of DR against everything.
- Red Dragon Disciple 10/Frenzied Berserker 5/Fighter 4/Bard 1 -- Maximum possible 2H damage with power attack.
- Warlock 20 - Warlocks multiclass very badly. Continuous ranged nukes in mithril plate.
- Wizard 18/Rogue 2 - Wizard-centric for the feats, but still gets evasion.
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Main Campaign
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Modules
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