Neverwinter Nights 2:Druid 16/Warpriest 4
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Contents |
General Build Notes
The idea here is to retain as much Druid spellcaster ability as possible, keep the ability to elemental shift, but otherwise avoid the sub-par wild shape forms, and pick up an extra attack per round by L20. As soon as the first Warpriest level hits, full plate gets used, so Dex doesn't need to be more than 12. Also, Intimidate gets maxed out on Warpriest levels, first at L8 (taking Intimidate to 8, with 5 points saved), and then at L13 (taking Intimidate to the max of 16 just before the trial, with 5 points saved).
Race Selection
Either Human or Wild Elf. Human gets you an extra feat and an extra skill point, which you can then use to reduce Int and buy more strength. Wild Elf gets you the ability to use longswords and longbows before L8, and an extra 2 strength to start, so you have excess points, but they can only really go into Cha, which isn't greatly useful. Scimitars are also not a bad weapon selection anyway.
Human recommended.
Attribute Selection
Human
- Str: 16
- Dex: 12
- Con: 14
- Int: 10
- Wis: 15
- Cha: 10
Wild Elf
- Str: 16
- Dex: 12
- Con: 12
- Int: 12
- Wis: 15
- Cha: 12
Skills
- Concentration
- Craft Alchemy: 10
- Diplomacy: 8 (first 5 levels only)
- Heal
- Intimidate (starting at L8 with Warpriest, needs 5 points saved at L7 and L12)
- Lore: 10
- Spot: 5 (first 2 levels only)
Feats
Feat Progression
- Background: Natural Leader
- L1: Luck of Heroes
- L1 (Human Bonus): Toughness
- L2 (Druid Class): Woodland Stride
- L3: Combat Casting
- L6: Elephant Hide
- L8 (Warpriest Class): Martial Weapons, Tower Shield, War Glory, Remove Fear
- L9: Craft Magic Arms & Armor
- L10 (Druid Class): Venom Immunity
- L12: *Option*
- L13 (Warpriest Class): Inflame
- L15: *Option*
- L18: Extra Wild Shape
Feat Options
These are the better feats to be selected at L12 or L15, where one is not necessarily much more effective than the others.
- Augment Healing
- Blind Fight
- Empower Spell
- Extend Spell
- Weapon Focus
Level Progression
- L1-L7: Druid 1-7
- L8: Warpriest 1
- L9-L11: Druid 8-11
- L13: Warpriest 2 (should happen before the trial, to boost intimidate)
- L14-L18: Druid 12-16
- L19-20: Warpriest 3-4

