Neverwinter Nights 2:Dwarven Defender 10/Fighter 6/Paladin 3/Weaponmaster 1
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Contents |
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General Notes
The idea behind this build is to build up massive damage resistances using Adamantine armor and shield, the Dwarven Defender bonuses, and the belts. Sadly, there is no way to get Dwarven Defender 10 and also get Weaponmaster up to level 5 for the extra combat bonuses, so this build would benefit from another 10 levels in an expansion. The Paladin levels are to pick up disease immunity.
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Race Selection
You need to be a Dwarf to be a Dwarven Defender. Specifically, Shield Dwarf, because we need to get to 13 Dex, so a Gold Dwarf won't do, and the penalties for Duergar are too high.
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Alignment
Lawful Good. Recommended deities are either Moradin or Gorm, though that's entirely an aesthetic thing.
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Abilities
- Str: 15
- Dex: 13
- Con: 16
- Int: 14
- Wis: 11
- Cha: 10
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Level Advancement
- L1: Paladin
- L2: Fighter (for Tower Shield early)
- L3-L4: Paladin (for Fear/Disease Immunity before undead show up)
- L5-L7: Fighter
- L8-L17: Dwarven Defender
- L18: Weaponmaster
- L19-L20: Fighter
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Feat Selection
- Background: Natural Leader
- L1: Toughness
- L2 (Fighter 1): Dodge
- L3: Weapon Focus: Dwarven Waraxe
- L5 (Fighter 2): Combat Expertise
- L6: Mobility
- L7 (Fighter 4): Weapon Specialization: Dwarven Waraxe
- L9: Spring Attack
- L12: Whirlwind
- L15: Greater Resiliency
- L18: Power Critical: Dwarven Waraxe
- L20: Improved Critical: Dwarven Waraxe
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Skills
- Craft Armor
- Diplomacy: 4 (Paladin Levels)
- Heal: 7 (Paladin levels)
- Intimidate: 4 (First Fighter level only, prereq for Weaponmaster)
- Lore: 7 (Paladin levels)
- Spot (Dwarven Defender levels)

