Neverwinter Nights 2:Eldritch Knight 10/Sorcerer 9/Pale Master 1
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Contents |
General Notes
The idea here is to maximize total destructive power for a multiplayer support character, both melee and magic. You get 19 effective sorcerer levels, +2 Natural AC, 14 BAB (instead of 10 for a pure sorcerer or 9 for a Sorc 19/Pale Master 1), but lose one 9th level spell and a feat. Spells are chosen for buffing power, damage without a save (party friendly where possible) and instant kills.
Note that the Eldritch Knight requirements in the manual are WRONG. The actual requirements are Weapon Proficiency: Martial and 3rd level Arcane spells.
Variation: go Sorcerer 10/Eldritch Knight 10. This gets you 2 less HP and 2 less AC, but +1 BAB. Another variation: go Sorcerer 8/Fighter 2/Eldritch Knight 10. This costs you 9th level spells completely, the 2 AC from Pale Master and the Heal skill, but gets you up to 16 BAB and 3 attacks per round.
Racial Selection
Either Human or Drow. Since this is for multiplayer insertion, XP penalty doesn't matter. Human gets you an additional HP/level and an extra feat. Drow gets you spell resistance, +1 AC, 1 less HP/level, and +1 spell DCs/bonus spells. Drow is recommended.
Abilities
Drow Abilities
- Str: 14
- Dex: 16
- Con: 12
- Int: 16
- Wis: 8
- Cha: 17
Human Abilities
- Str: 14
- Dex: 14
- Con: 14
- Int: 14
- Wis: 8
- Cha: 15
Either increase Charisma at every opportunity (to maximize spell DCs for spells allowing saves, and there will be a number of them), or (if Drow) increase Charisma to 20 (for 9th level spells and DC), and increase Str after that.
Skills
- Bluff: 5 (1st and 2nd level points only)
- Concentration
- Craft Alchemy: 8 (+3 from base Int, +2 Heroism, +4 from Ring of Clear Thought +8 gets you all you need at L18, less with gloves of crafting)
- Heal: 10 (taken at L7 with Pale Master, needs 5 points stored up from L6)
- Lore
- Spellcraft
Feats
- Background: Natural Leader (Works best paired with physical fighters)
- Level 1: Spellcasting Prodigy
- Level 3: Toughness
- Level 6: Weapon Proficiency: Martial
- Level 9: Empower Spell
- Level 12: Maximize Spell
- Level 15: Weapon Focus: Greatsword
- Level 18: Improved Critical: Greatsword
(You might consider Spell Penetration or Spell Focus as well.)
Spell Selection
Level 1
- Orisons (Level 0)
- Daze
- Flare
- Ray of Frost
- Resistance
- Level 1
- Mage Armor
- Shield
Level 2
- Orisons (Level 0): Acid Splash
Level 3
- Level 1: Protection from Alignment
Level 4
- Orisons (level 0): Light
- Level 2: Melf's Acid Arrow
Level 5
- Level 1: Magic Missile
- Level 2: Ghostly Visage
Level 6
- Level 3: Heroism
Level 7 (Pale Master)
- Level 1: Ray of Enfeeblement
- Level 2: Mirror Image
- Level 3: Vampiric Touch
Level 8 (Eldritch Knight)
No new spells this level
Level 9
- Level 4: Stoneskin
Level 10
- Level 2: Gust of Wind
- Level 3: Flame Arrow
- Level 4: Wall of Fire
Level 11
- Level 5: Firebrand
Level 12
- Level 2: Death Armor
- Level 3: Spiderskin
- Level 4: Elemental Shield
- Level 5: Spell Mantle, Lesser

