Neverwinter Nights 2:Red Dragon Disciple 10/Bard 9/Fighter 1

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General Build Notes

To get the most out of a high strength, you attack with a two-handed weapon, or a medium weapon held in both hands. This build ends with a 28 base strength (30 for Wood Elf), and you can get that up to 36/38 with a belt, for a +13 to hit and +20 to damage. This makes a high critical hit weapon much more attractive than a high base damage weapon. With an average additional 7 damage from a Holy weapon and an additional 2-3 damage from Adamantine/Elemental damage, and an additional 5 from base enchantment, that takes you up to +33 average damage per hit, potentially more with Power Attack. This means that each additional 5% damage from a critical hit improvement is worth at least 1.6 points of average base damage improvement, which means that either the Scythe or the Falchion is ideal. Both of those are Martial weapons, so one level of fighter helps greatly, but it doesn't cost much to do so, since Bard 10 isn't anything special.


Race Selection

Either Human or Wood Elf. Wood Elf gets +1 to Hit, +1.5 Damage, and +1 AC from the stat boosts. Humans get 1 extra feat, 2 extra skills, and an extra HP per level. Wood Elf is at a particular disadvantage on this build unless it uses 1 Ranger level in place of one Fighter level as well, as a multiclass penalty will apply. Going with 1 level of Ranger makes the "bonus feat" be a favored enemy. The track will be worthless.

Human recommended.


Ability Selection

For either race, advance Strength at every opportunity.

Human

  • Str: 15
  • Dex: 14
  • Con: 14
  • Int: 14
  • Wis: 8
  • Cha: 14


Wood Elf

  • Str: 16
  • Dex: 16
  • Con: 12
  • Int: 12
  • Wis: 8
  • Cha: 14



Skills

  • Appraise
  • Craft Weapon
  • Diplomacy
  • Listen
  • Lore: 8
  • Perform: 15
  • Spellcraft
  • Tumble: 10
  • Use Magic Device: 15


Advancement Path

  • L1-L5: Bard 1-5
  • L6-L8: Red Dragon Disciple 1-3
  • L9-L12: Bard 6-9
  • L13: Red Dragon Disciple 4
  • L14: Fighter 1
  • L15-20: Red Dragon Disciple 5-10


Feat Selection

  • L1: Luck of Heroes
  • L1 (Human Bonus): Curse Song
  • L3: Dodge
  • L6: Knockdown
  • L9: Improved Knockdown
  • L12: Lingering Song
  • L14 (Fighter Bonus): Weapon Focus
  • L15: Power Critical
  • L18: *Option*

Where *Option* is any one of:

  • Extend Spell
  • Energy Resistance
  • Toughness
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