System Shock 2

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Contents

Character Building

Cyber Module Costs

Easy Mode Module Costs
Skill L1 L2 L3 L4 L5 L6
Stats - 2 6 12 25 42
Psionics 8/2 17/4 25/6 42/10 63/17 -
Tech 8 4 6 10 21 42
Weapon 10 5 6 12 30 42


Normal Mode Module Costs
Skill L1 L2 L3 L4 L5 L6
Stats - 3 8 15 30 50
Psionics 10/3 20/5 30/8 50/12 75/20 -
Tech 10 5 8 12 25 50
Weapon 12 6 8 15 36 50


Hard Mode Module Costs
Skill L1 L2 L3 L4 L5 L6
Stats - 4 11 20 41 69
Psionics 13/4 27/6 41/11 69/16 104/27 -
Tech 13 6 11 16 34 69
Weapon 16 8 11 20 50 69

Hard : Start HP 27, Start Psi 11; +3/+8 per end/psi


Impossible Mode Module Costs
Skill L1 L2 L3 L4 L5 L6
Stats - 5 14 26 53 89
Psionics 17/5 35/8 53/14 89/21 134/35 -
Tech 17 8 14 21 44 89
Weapon 21 10 14 26 64 89

Impossible : Start HP 10, Start Psi 6; +3/+5 per end/psi

Each psi tier gets you some extra psi points: tier 1=2; 2=4; 3=6; 4=8; 5=10;


Marine Training Values

Marine Equivalent Module Costs
Year Option Easy Normal Hard Impossible
Base Standard Weapons 10 12 16 21
1 +2 Endurance 8 11 15 19
1 +2 Strength 8 11 15 19
1 +2 Agility 8 11 15 19
2 +2 Standard Weapons (L3) 11 14 19 24
2 +1 Heavy Weapons, +1 Cyber 12 15 20 26
2 +1 Energy Weapons, +1 Cyber 12 15 20 26
3 +1 Repair 8 10 13 17
3 +1 Modify 8 10 13 17
3 +1 Maintenance 8 10 13 17
Total Optimum 38 48 64 83


Navy Training Values

Navy Equivalent Module Costs
Year Option Easy Normal Hard Impossible
Base Standard Weapons 10 12 16 21
1 +1 Strength, +1 Hack 6 8 10 13
1 +1 Strength, +1 Repair 6 8 10 13
1 +1 Strength, +1 Modify 6 8 10 13
2 +2 Standard Weapons (L3) 11 14 19 24
2 +2 Cyber 6 8 11 14
2 +1 Maintenance 4 5 6 8
3 +2 Agility 8 11 15 19
3 +2 Endurance 8 11 15 19
3 +1 Research 4 5 6 8
Total Optimum 35 45 60 77


OSA Training Values

OSA Equivalent Module Costs
Year Option Easy Normal Hard Impossible
Base Psi Tier 1, Psi Amp 8 10 13 17
1 Psi Tier 2, Cryokinesis, Psycho-Reflective Screen 21 26 35 45
1 Psi Tier 2, Cryokinesis, Kinetic Redirection 21 26 35 45
1 Psi Tier 2, Cryokinesis, Psychogenic Cyber Affinity 21 26 35 45
2 +2 Psi 8 11 15 19
2 +2 Endurance 8 11 15 19
2 +1 Research 4 5 6 8
3 +1 Strength, +1 Agility, +1 Cyber, Remote Electron Tampering 8 12 16 20
3 +1 Strength, +1 Agility, +1 Cyber, Neuro-Reflex Dampening 8 12 16 20
3 +1 Strength, +1 Agility, +1 Cyber, Psychogenic Agility 8 12 16 20
Total Optimum 45 59 79 101
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